dos2 max persuasion needed. Attributes are the base stats of your characters in Divinity: Original Sin 2. dos2 max persuasion needed

 
 Attributes are the base stats of your characters in Divinity: Original Sin 2dos2 max persuasion needed  Most importantly, you will increase your chance of

Any Belt with + 1 thievery. When I looked at the answer, it seemed to be a better fit with Beast's personality. With BG3, you can have a ton of modifiers and still crit fail and have an outcome you didn't expect. Its a bit dissapointing and im kind of surprised they didnt completely overhaul the talents system, there are basically 4-5 talents that are must picks and the rest of them make you question wether or not the developers were having an inside joke, ice king is one example, pet pal should be able to be. Now putting a point into Dual wielding will give you 5% from the base value (in this case 5% from 100) while Warfare will give you 5% from the end value (in this case 5% from 200). Lucky charm is decent early game from levels 1-6 when money and gear is tight. I think you will miss out on one quest but not a critical one. who probably doesn. Takedown. I know I can craft lockpicks from needles or nails but I didn't pick any up in Act 1. Quests come in a wide variety, ranging from clearing out a cave to finding a person your companion has beef with. If the persuasion skill is 2 and the check requires 3 to pass, even a matching attribute maxxed out isn't going to help. If the companion's attitude drops low enough, they'll leave you, sometimes they'll wait till the end of the act. I recommend using thievery or bartering for moneymaking on first playthrough. However, know now that if you did not convince Gareth to abandon his quest of revenge during Burying the Past quest, you will not be able to succeed any Persuasion checks. 1. Stingtail is a NPC in Divinity: Original Sin 2. - Retreat and then max Warfare. This can include. I wanted him as a vendor in the late game, because he sells runes every level. Sometimes persuasion checks are put in which do not actually do anything. Eventually, it couldn't be pushed further and we said our goodbyes, raced for divinity, saw Dallis ruining everything and went to Arx where our party members realized that we'd need to team up and finish. He will allow you to pass with 4997 gold. As far as I know, Lucky Charm is a chance at bonus loot any time you open a container for the first time. 0 (buy-sell at base value), a character only needs a Persuasion(CHA) of +10 to hit that limit (with 100 Attitude). To answer your question more directly, though, if you want to maximize the usage of your persuasion, you want persuasion on the guy that you are typically leading with, because there are lots of situations where dialogue begins based on a location-based trigger. . But, X can be lowered by having a high stat in the relevant attribute. This is a game that's a lot better when you are really appreciating the dialogue/story and not just skipping it to get through the combat. Sebille was an Assassin —> would be a rogue (max scoundrel/warfare) , and you’d want to max persuasion on your main character. Have a character that delivers all kinds of buffs your party might need. Red Prince has 12 Finesse. Talents: Opportunist Executioner Savage Sortelige. Persuasion can be nice to have later on in the game. It ended up working out right, she dropped two books, which were exactly the ones I wanted. I found it takes exactly 350 gold to get him to 100 attitude. a taste for freedom. How to know the threshold? Unfortunately, without getting into game files it is hard to know what is. You can have a two-man team where both make use of the Lone Wolf talent; alternatively you could both. Sebile acts as trader/thief while Lohse is going out doing combat, since 2 Lonewolves is just too OP, full physical crossbow, could be Ifan, but I like Sebile story quest more. went to the cave north east of the. The highest an NPC can have, is 40?, so the question is how the difference in stats are. The designers made this game in a manner where you can play 'inefficiently' and still win. You can use this via a Mask of the Shapeshifter. •. Once the fight starts use T . Your matching attribute ONLY plays a role if your persuasion skill matches the skillcheck. Max XP Guide for Act 1 (Reach Level 10 Before Act 2) By Buwa. I don't know I haven't progressed beyond but I assume it's the same. I tried different options and I don't recall the persuasion check adding anything else but a little spice to the conversation. So a really hard Persuasion challenge might be -30%. Enemies have generally have both magic and physical armor, with one of the two being the focus. So apparently the second character is able to lower the requirement somehow. In order to make sure they remain dead, you are going to have to destroy their respective soul jars. Bartering Tweaks shares the highest barter and persuasion bonuses among the party while trading, allowing shared discounts for all. Lucky Charm is a civil ability in Divinity Orginal Sin 2. Joined: Sep 2017. Act IV in particular is pretty notorious for having tons of persuasion checks. Players will need to head to a specific. Yes, it is very useful to have both Pet Pal and Persuasion on one character. Attitude influences how an NPC perceives you and affects the cost of trading with them. It's merely meant to give you the necessary know how to play through the game better. Iry Sep 18, 2017 @ 2:57am. You can add to that again with gear to get more attitude ^^ Mine increased with Sebille from 27 --> 52, and when attitude is over 50 she is a close friend. tldr: You need high persuasion and thievery level in order to be able to get the rpg-aspect out of this game on your first playthrough. Any points over 5 only increases proc chance. With 1 point in persuasion, you only need about 50 int for a 50% chance. Persuasion points are needed in order to help a conversation check pass. Persuasion is such a pain in the butt, especially in Arx. First, we approached him and I let the Red Prince speak to him alone. Re: Sebille persuading Zaleskar (Quest) xenustehg # 620135 23/09/17 10:13 PM. For some it’s 19 or 21. Our group (especially me) was curious how important it was to get every last bit of EXP from killing innocents, doing side quests, etc. Persuasion - Is it Worth It? So me and my friend are about halfway through Act 2 on our first tactician run all physical; We have lucky charm, theiving, barter, and lorenaster. Civil skills: Human: Bartering Lizard: Persuasion Or as needed by your party or your personal preferences. 2 of my companions are at 100 already but Sebille is at 94, and I don't know how to get these 6 missing points. Pathos appeals to an audience's sense of anger, sorrow, or excitement. You only get a total of 6 Civil ability points throughout an average playthrough, so you can only max out one of them, and its advised to stick with a different one for each party member, and max out the chosen ability first. Attitude is gained with an NPC when you complete certain quests for them. So I have been playing with my brother for a while and have just finished act 2 as lone wolves, but I have noticed that in order for us to have full control (or as much as much as possible) of how our character/team reacts to certain situations, we need to pass a persuasion check. It should work like this : [strength/intel/finesse]x [persuasion]= score. So the end result is 4-1-1 = 2. Elves are especially good for mages and archers, decent for rogues. mesmerizedish. Second, even if the peaceful approach gave more XP, you would still feel like you had to kill them because there would still be XP on the table. This does seem in line with your test samples, but your encounters are in early Act 1, and there most of the checks with attributes require much lower values (like 12INT or 14WIS in your examples). Civil abilites like bartering and thievery are not shared between party members. this support char should NOT be your. Go to the cave where you get his hat, open the door, drop his soul jar and smash it (without starting dialogue). 6 points in thievery lets you open any door in the game and also loot 5000 in gold value. Level 3: 8,000. Stacking as high as you can on one character is beneficial, especially if you have a room full of little containers. It only gives me a memory or strength check. Once you open the door Gareth will come inside and tell you if you don't kill the silent monks he will (you gain marginally more experience for letting him kill them. There are necklaces, a ring, and I believe a nobility hat, and lizards. They have unique conversation Tags and have their own Class and equipment. Each racial type gets +1 to a civil ability and another special talent: Lizards; no need for a shovel, +1 persuasion, 10% fire and poison resistance, and Dragon's Blaze (free fire in a short range cone) I didn't think you needed persuasion to convince your party to not ascend. g. You can use this via a Mask of the Shapeshifter. Persuasion choices are set in 5 levels of difficulty: Always - Easy - Normal - Hard - Impossible . Giving them gold and/or items also rewards. So save often or just accept the consequences. A total of 30 points can be added to an attribute for a maximum. Everyone should have their main abilities maxed out, and if possible taken beyond the max using equipment. Then max persuasion on your main. Hannag/Window of Opportunity Persuasion check. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Where is it?Talents in Divinity Original Sin 2 are passive abilities that can change player Characters in subtle or drastic ways. Make sure you open the chest at #2 and read the book otherwise the door at #4 will require a Persuasion check to open. Inside the cave at #4 you will have to fight the Captain. Looting him after will give you the whole set. I failed my persuasion check versus the Scarecrow and fell asleep, but the failure had no consequences because the dialogue continued and gave me the option to Resist or. because thats basically free 25 points in all stats. Try this combination and you'll never be bored nor defendless. This method won't work if you've already escaped fort joy or already hostile against the magisters. If you have 5 points in persuasion, you'll get a 50% chance at about 25 of the required stat and by 35 points you'll have guaranteed success. Skill Synergies. found the shoes first then the skeleton hand. talk to magisters first, feign ignorance, tell them you will have a chat with the sorceress. Use her true name to force the demon out of her. To examine a monster or NPC, select them and choose Examine. Chest at #3 is empty, the Pirate has a Persuasion check and will tell you where #4 is located. How To Start The Threads of a Curse Quest. Another character that only has 10 FIN also fails the Finesse dialog, but the requirement is only 3. In my current playthrough, Sebille's dialogue required a persuasion check to make peace with Zaleskar (maybe because I killed Griff, or may be default). If you chose to kill Grog for Marg, after Grog's death Marg will choose to implement Grog's business tactics and charge 15000 gold to cross in the future. Personally I love both games, each are superior in their own way in my opinion. For your first play through I would not recommend many game changing mods; however, some from the gift-bag might be good. Try have 1 or 2 in sneak on your thief, use belts/boots with sneak if needed. There are amulets that offer a bonus on persuasion but there are also the occasional level 6 test, so it's best to max. 2. Lohse, Mage, max memory with all 5 elemental skills, scroll spaming with Green tea. You need X points in Persuasion to pass. Its part of the armor set quests that were added in the DE version. e) Maximizing the outcome from the soul containers in crazy Trompdoys cave (I will create a post about this later) So, here is how it's done (you need to focus a. Generally this skill allows you to increase threshold needed to persuade NPCs in certain scenarios. While you need Pet Pal to speak to beasts, you need one step extra for this fellow. Second depend on what armor damage you want to focus on. Third, my party leader spoke to Stingtail about the oranges. Seeking Revenge Walkthrough. For combat in DOS2 you get action points you can spend each turn and skills/spells just have cooldowns for however many turns each. Talk to her/the demon and learn that she no longer knows her name. Business, Economics, and Finance. Stacking as high as you can on one character is beneficial, especially if you have a room full of little containers. Birdie is a hound that has been fed tainted meat and been treated poorly in an attempt to turn him into a source hound. I had a ton of body parts that I was hoarding from Act 1 and by the time I got around to eating them in act 2 they no. - Retreat and then max Warfare. Loremaster is so-so (identifying item when money were abundance isn't a problem, but enemy info is priceless). It seems like Persuasion is +20 now, and your stats are worth 1% for every point above 10. If you have either or both of these characters in. Beast is a rebel and a revolutionary who even utilized. :D. Can 100% confirm you don't need any persuasion to have Lohse let you ascend. You can max persuasion and still fail some dialogue checks because its against an attribute you have little or no points in. Its part of the armor set quests that were added in the DE version. (Image credit: Bandai Namco) Race: Undead Primary Stat: Intelligence Skills: Geomancer, Necromancer The Undead in Divinity: Original Sin 2 get a rough deal when it comes to healing, needing to. For example (not exact valuues), you have one point in Persuasion, so that's like 20% of the persuation requirement, each point of a skill after that is only like 1% boost. . Stingtail information. Persuasion on my main finesse character Lore on someone else Lucky Charm on the fourth, which I pump up with as much gear as possible. It says that Persuasion only increases your stat by 4 per level so Lv5 Persuasion will increase the stat you're trying to use for conversation by 20. Zaleskar is important both for Ifan’s quest and Sebille’s. This post from a few months back became the top "DOS discussion" post of all time which shows just how much people want to have party wide barter/lucky charm/persuasion. ===== ABBREVIATIONS AND MAP LINK : WP = waypoint. Persuasion also rises attitude with NPCs and thus affects the prices of merchants slightly, but not as much as Bartering skill. 14STR for Plate, 14FIN for Leather, 14CON for Shields, 14INT for Cloth. I have 80's in my stats for persuasion rolls and it still fails. I hope he can hold them all at once otherwise I have to sell half of them, stop the trade and transfer the rest of the items over. It's better to select vendors that don't sell gear, because it clutters up their store and makes it hard to find items you might want to buy. Characters can be customized with 3 additional attribute points at the start and acquire 2 more points per level. Well she had no persuasion so failed, killed him and ate him for the info I needed. Everything is literally s***. 26% and so on. If you don't have the game memorized, there's only two options: fully spec for persuasion, or don't at all. Just started playing DOS2. You can totally just use 2 swords and pump up your dual-wielding abilities though. Hey all - I just ran into Hannag for this quest. You have 3 choices, 1choice is 90+ to succeed, another 85+ and another 99+. CryptoYou don't need a fine-tuned starting build, you can fine tune later without restarting. Given some other characters attitudes towards divinity and the gods in their dialogue I would. Chaoslink. Summoning Tweaks increases the max summon amount to 3, with the option to increase/decrease it further, and provides a variety of helpful skills to speed up summon preparation efforts outside of combat. Gareth seems scripted to arrive there, providing he hasn't been killed. Then. Summoners max out summoning, mages max out their respective. I'm currently playing DOS2 for the firt time, and I was really excited for a game where I can role-play a character to my liking. 210% poison resistance is an extra 10% healing from poison over other undeads. As someone new to the game, I never know in advance when these Persuasion checks will happen. They have unique conversation Tags and have their own Class and equipment. . Remember that the loot you find will be scaled to the. The one with the highest Lucky Charm stat is the only one that counts. a finesse persuasion for Red Prince against Gareth has a threshold of 5. Then talk to Sebille and see if that helps. Don't save grenades, scrolls or potions. I tested this myself: Gareth (target) has 14 Finesse. Example 1: The Level 12 Evil Scarecrow near Driftwood. Third, my party leader spoke to Stingtail about the oranges. Persuasion only applies to the character making the Persuasion check. In my game, Fane has Persuasion=1, Intelligence=35. Critical multiplier is also on two-handed. Alexanders ghost doesnt do anything other then have a persuasion check which if you pass he will give you the. Once Strength has been capped, add excess points into Wits. II. Kick someone off the party, get a fifth party member and build persuation+petpal, talk to the dog, kick that guy off and get the original party member back on the team. 2 attribute points, 1 combat point, 1 civic point, 1 talent point. Its intricate combat allows players to explore the possibilities and find their approaches. If you chose to kill Grog for Marg, after Grog's death Marg will choose to implement Grog's business tactics and charge 15000 gold to cross in the future. Keep in mind that sometimes pursuasion is impossible: it just works a lot of the time, not all of the time. Also, I often choose to the unpersuasive route for the challenge of the combat, rather than the XP. Seriously though, the build itself is basically "spam summoning, con and wits", then get a full suite of support spells. STATS: Strength: MAX Intelligence: 14 Constitution: 14 Memory: As needed Level up Int and Con for Gear Requirements. But, you will miss stealing books and keys, since stealing has a higher requirement. But the attribute lables on the dialog options are very useful since they tell you which options trigger a. Mercantile 20%. DOS2 side quest checklist + a detailed map of all start locations!Ha, wow, it would've never occurred to me to pull them into the paladins to dumpster the scarecrows. The more points you have. 2. That doesn't stop him from getting to the Elf Temple. For necessary, I'd say 3 points in thievery (maybe 2, if you luck out on gear) because you'll find 2 points easily in Act 2 from gear (3 definites depending on choices in Act 1 and 2). . That will increase the attitude to with 25 (5 each point in persuasion) to all companions. And once this check comes up, I can't switch to a. The good thing is that in DOS2, there's more AP worth of support spells worth casting than a single character will have. Gareth seems scripted to arrive there, providing he hasn't been killed. Hmm i dont think so but Alexanders quest doesnt close after you kill him and you probably can still get the exp. Birdie is a hound that has been fed tainted meat and been treated poorly in an attempt to turn him into a source hound. Attitude influences how an NPC perceives you and affects the cost of trading with them. Persuasion is THE civil ability to have when you play solo. Sometimes you can persuade for getting more reward Makes the game much easier, expecially if it is your first time playing. In that regard, the Rogue remains. Awake_The_Dreamer • 3 yr. To pickpocket, enter sneak mode and click on the person you want to pickpocket. If the score is greater than a threshold you win. You can do this in two ways. But, you will miss stealing books and keys, since stealing has a higher requirement. Level 1: Increases base Attitude with strangers by 5. 800 XP; Magister Dayya and subordinates: 5. Persuasion also rises attitude with NPCs and thus affects the prices of merchants slightly, but not as much as Bartering skill. Pyrokinetic skill book vendor; In The Imprisoned Elf quest: Stingtail is the one that stole Griff's supplies, you can always convince him to hand over the supplies using the Finesse persuasion option. I think it's bloody perfect. I also recommend a character that has a high barter. Need to loot everything on my character with Lucky Charm, now to add the shit I want to sell to my 'wares' then transfer them all to the character with the best Bartering. First of all - I set a few goals: a) "Hammered achievement" as early as possible. Some. Then I went back to pass the Persuasion check to advance Sebille's quest. I had a max persuasion Lohse fail her persuasion checks to get Beast to follow her as the Divine until I picked her lowest stat option, which worked. However, you can use them as disposable thieves. There are no stat checks when it comes to persuasion. Don’t be afraid to buy up consumables you need :) Reply reply PsionicTopHat. Divinity: Original Sin 2 (DOS2) takes place around one thousand years after the first game, eliminating any need for players to have understood those events to enjoy the sequel. Persuasion is almost entirely based off the persuasion skill. it's not just a get out of combat free card (and in those scenarios you can just forego persuasion and fight anyway, if you want)In order to pass Grog the troll, you chose the Intelligence persuasion option. (To open the statue, you need to let one character with Scholar tag to decipher the book Ornate Hymnal, it turns to The Taming of Holy Fire. Lucky Charm Notes. The choices players make determine the outcomes of various storylines. For randomly rolled gear, only necklaces can spawn with +1 persuasion. Everyone sucks. What WILL be different from DOS2 is that you won't need to put points into Persuasion on a level-to-level basis at the cost of things like thievery, lore, etc. Mages aren't too strong in act 1, so I start as a fighter with polymorph, warfare, scoundrel and thievery. Do not use Pyrokinetic skills that deal damage. burning the midnight oil. However, you can use them as disposable thieves. Dead_MAX • 6 yr. The game is very opaque about this and each version seems to have changed things. In act 2 I have enough gold and respec my character into a mage with persuasion for roleplaying. I have no Undead in my party. 10 Xiuh The Salamander: Loot. When I fail persuasion checks, they always listen to bodies, specifically to the 'splortch' and 'thud' sounds they tend to make. This is a fresh. You can min/max it a bit using gear like Gloves of Acquisition which gives +2 Thievery so you only need 3 hard points. It is enjoyable though. 6. Tried approaching him with Lohse, who had 50 memory memory and 5 persuasion after redistributing some points and still nothing. You can get the fisherman's ring in the Driftwood area for an extra +1 if you need it. Improves the power of staffs, wands, and most elemental skills. The default Wayfarer class has 2 Finesse, 1 Intelligence, 1 Huntsman, 1 Geomancer, 1 Bartering; Pin Down, Elemental Arrowheads, Fossil Strike skills, and Pet Pal Talent. If you just give him the jar with no trade, you get no XP or the coat. CryptoThe persuasion check cools Gareth down and get him a bit more level headed. Pet Pal on them as. Persuasion is a civil ability in Divinity Orginal Sin 2. When I convinced him I ran back to ship and maxed my persuasion attribute and persuasion talent. A. Take Skin Graft and Apotheosis once the levels allow it. Convincing Gareth to spare Jonathans life will result in his parents dying but you can get a "nice" dagger with thievery from his dead dad's corpse (lmao) Killing Jonathan will result Gareth being sad and mad so you need to persuade him to snap out of it he got seekers to lead and blah blah. Start automatically after entering the area. Will. The Incarnate will always be the most powerful summon, no matter what. I'm currently in chapter 2, but I'm thinking about. From there though, the persuasion skill does most of the work. Other than the fact that you can have an incarnate which can always fit in the situation you are currently finding yourself, no other summon can benefit from the +25% damage buff from the basic infusions. Or if you do the "Window of Opportunity" quest, but you don't want to fight the high level magisters on your own, you need 4-5 persuasion in order to convince Hannag to help you. dos2 burying the past max xp. in fact, i highly recommend it. If you do want to play efficiently, don't use the prebuilt classes, instead spec them manually. Best summon in late game is ifan soul wolf if u use pet power gift bag. There also is the chest piece of the act 1 Captain's set. DOS2 Discussion So I have discovered divinity 2 a abiut a month ago and i love this game , played 200h already on multiple games solo and with friends. a finesse persuasion for Red Prince against Gareth has a threshold of 5. the forest tiger, however, cannot be persuaded successfully regardless of option chosen, and is (as far as i know) the only example in the game of a persuasion check that cannot be succeeded at any persuasion level. #11. Thievery is pretty useful, Persuasion as well. This step-up is decent but can be further improved, especially when using Gift Bag modifications. 0. Make him a mage since he is a scholar. Some of the options are extremely high success cap so even that won't work. If you have more Finesse than the target, Finesse Persuasions get easier. There's a popular build by u/zyocuh that looks really fun: Dual Wielding Fireblade. in fact, i highly recommend it. It's almost always the character that initiated a dialogue. TheSocialBunny 5 years ago #3. 400 XP (Return to Fort Joy Ghetto) High Judge Orivand Fight: 5. At late act1 you will need thievery 2 (right when you're about to escape fort joy). And you don't need to donate much to get them like you. #3. Love Has A Price is an Act Two side quest; you won't need to complete it to move on with the story, but if you're playing as the Red Prince or Ifan ben-Mezd, it does have some interesting origin. In short; you're understanding it wrong, respec your civil abilities and max persuasion on one character and use that character to talk to people. Attitude = (Charisma + Reputation) x 5 An attitude score of 100, together with a Bartering skill of 5 is required to trade with merchants at cost. Or if you do the "Window of Opportunity" quest, but you don't want to fight the high level magisters on your own, you need 4-5 persuasion in order to convince Hannag to help you. Reply reply. Updated: 16 Dec 2021 14:01. What are some tips you wish someone have explained to. It just isn't as fun. Thievery unlocks entire areas with lockpicking and gets you whatever skills you could ever need. For necessary, I'd say 3 points in thievery (maybe 2, if you luck out on gear) because you'll find 2 points easily in Act 2 from gear (3 definites depending on choices in Act 1 and 2). Obviously rogues make the best use of scoundrel as you should never be attacking without a critical so your multiplier is the most important. It is only the neurosis of the min-maxing player that forces you to kill everyone. Characters can be customized with 3 additional attribute points at the start and acquire 2 more points per level. Second, if you actually use them to talk your way through an encounter, you get much less (or zero) experience and loot compared to having just fought your way through. Depending on your choice, several scenarios can happen. Copied from my comment in ifan soul wolf's wiki page. This is a game that's a lot better when you are really appreciating the dialogue/story and not just skipping it to get through the combat. it's a very binary stat and not worth investing into only a little. Thievery Information. I wanted him as a vendor in the late game, because he sells runes every level. You can probably go without this. Characters can be customized with 3 additional attribute points at the start and acquire 2 more points per level. If you don't have the game memorized, there's only two options: fully spec for persuasion, or don't at all. 6 points in thievery lets you open any door in the game and also loot 5000 in gold value. Lucky charm doesn't stack across characters. It sounds as if you've made him hostile so your only option is to kill him. Grebb the Scholar Love has a Price Strange Cargo Missing Magisters; Level 11. But you get help after failing persuasion where the game informs you: "Persuasion Failure! Your Persuasion: 2, Needed: 4" Example: Persuasion on a troll- Strength persuasion (intimidation) requirement might need 7 persuasion but an intellect persuasion may only need 5 persuasion. I heard the game is very close to the feel of a pen & paper RPG, rewarding creative thinking etc. Updated: 16 Dec 2021 14:01. The Wayfarer class should balance out ranged attacks and magic. It can be better to pick an option with a stat you have nothing invested. The wish only gives you 9,750 exp, compared to tens of thousands of exp if I fight it at a higher level. For loremaster likewise. Fane would likely respond the best to an intellect persuasion, Red prince would likely respond to flattery, Sometimes intimidation is what a situation requires. You open you first container and a chance of LC (getting 1 in the sequence) is 1/ (19+1)=5%. +2 ThieveryThe Bartering skill is one of the many Abilities and Skills found in Divinity: Original Sin 2. You need a +2 persuasion to pass the speed check (only your leader can do this). It might not work if her attitude toward you is extremely low.